	// Level.txt specifies various options for the level, such as its name, background animations, etc.
	// Documentation is in the form of comments below.


	// The level's name
Name Frigid Passage

Music 6


Fog fogImageMap 1.0 8.5 0.5


Background RaySwirl1 blue 2



	// Specify how many enemies you must kill before another bonus appears
BonusStartInterval 13
BonusNormalInterval 24

	// How long each bonus stays on the screen, in milliseconds
BonusDuration 4500

BonusOrder 750 mult any 500 750 1000 750 500